I'm a developer, designer, and question-asker from California. I'm currently a senior at Olin College of Engineering, a tiny, experimental college in Massachusetts. I've self-designed my engineering concentration, entitled Human Centered Computing. I believe the language between design and development of products should be fluid and continuous. I design for people, in both the sense of creating intuitive interfaces as well as maintainable, efficient code. This site is a portfolio of my favorite class projects, clubs, hackathon projects, and jobs thus far.

I've interned as a Software Engineer at Microsoft and Onshape, as a Performance Analyst at NVIDIA, as well as freelancing graphic design on the side.

While not busy at school, you can find me on the soccer field, volleyball courts, building or riding longboards, or backpacking anywhere I can.

I love meeting new people, so don't hesitate to say hello!


Spring 2016

Adaptech was the name of my final project for Olin's quintessential design class: User Oriented Collaborative Design, or UOCD. This semester-long team project paired our five person design team with a user group, in our case, coaches of athletes with disabilities. We quickly specialized our user group to coaches of sled hockey, a dynamic and intense sport played by both Paralympians, veterans, children, both disabled and able-bodied. The rules are the same as standup hockey, but the athletes are seated in sleds and hold two, short hockey sticks with spikes on the edge to propel themselves on the ice.

Our design solution was a set of shoulder pads with embedded sensors for the athletes that connected the the coach's smartphone. The pads included sensors that would track performance statistics like speed, collisions, turning radius, and push power, as well as safety alerts if the players needed help.

Here are some wireframes of the mobile application our team designed.

During our design process, we developed three Personas that guided our thought process and development cycle.