I'm a developer, designer, and question-asker from California. I'm currently a senior at Olin College of Engineering, a tiny, experimental college in Massachusetts. I've self-designed my engineering concentration, entitled Human Centered Computing. I believe the language between design and development of products should be fluid and continuous. I design for people, in both the sense of creating intuitive interfaces as well as maintainable, efficient code. This site is a portfolio of my favorite class projects, clubs, hackathon projects, and jobs thus far.

I've interned as a Software Engineer at Microsoft and Onshape, as a Performance Analyst at NVIDIA, as well as freelancing graphic design on the side.

While not busy at school, you can find me on the soccer field, volleyball courts, building or riding longboards, or backpacking anywhere I can.

I love meeting new people, so don't hesitate to say hello!

Five Thirty Great

Spring 2016

I'm a passionate basketball fan, so I was excited when our data science final project was open ended, allowing my team to pursue the movement and data within the sport. Using NBA data collected from a variety of sources, including API calls and hand-crafted webscrapers, we developed a more accurate shooting percentage calculation every moment each NBA player had the ball. Using statistics like distance to basket, defender distance, and more, we evaluated a more accurate shooting percentage that we compared to the 'average' percentage that sports analysts always use. Our tool allowed us to review plays, observing that some players should have shot instead of passed, or vice versa.